Need help bringing your game idea to life? Or do you have a project that you’ve been working on but need that little extra boost to get things where you want them to be?
We take pleasure in every aspect of the game design pipeline and have experience in all areas. However, we feel we shine brightest in core programming and game mechanics, particularly within Unreal Engine!
Take a look at our past projects!
Founded in September 2016, work began immediately on our first project, Guardians Of The Past. With little to no experience with coding, we set out to study and self-teach game design and programming whilst utilizing our background in Art. Squidpunch attended its first convention at 4TG Game Con on the 29th of July 2017, showing off an early build of Guardians Of The Past.
Many conventions later we at long last brought Guardians Of The Past to sale with a final, finished version of the game!
Since then we’ve moved on to help others to reach the release of Demos, Finished builds, post release patches as well as a release on the Nintendo Switch Store!