Toying Around With The World of XNA

So I have always had this dream/desire/hope/wish to be a game developer, will I ever get there?  Who knows….making something as serious as Gears of War 2 – very unlikely, but who knows maybe one day I’ll have something interesting for people to play with.  Either way, I pretty much live and breath code in about any language I can get my hands on – so I am enjoying the ride either way.

After playing around with creators club, reviewing some tutorials, guides and forum threads I decided to give building a game from scratch a shot.  My selection was not perhaps the most interesting of games, I mean everyone has solitaire on the computer all ready – but I figured a card game could be a nice starting point.

Being my first attempt, I might have not done things in the most logical or useful way – but its functional, and I expect the knowledge to grow as time goes on.  As I sit here looking at the final working product I am rather amazed at what is involved in something as simple as creating a game of solitaire.  I say final working product, but in reality it isn’t final. As I sit here and took a few screen shots for this posting I all ready spotted a small glitch that I want to fix – and all ready thinking of more things I could add.

It’s actually a pretty interesting process, one that seems to never be finished.   I have a few other game ideas spinning in my head, and I am bugging friends to come up with some better ideas – maybe one day I will come up with something that makes its way to the Community Games.  Perhaps a bit lofty of a goal – but who knows.

So far this is only functional on windows (as I am not ready to commit to paying for an XNA subscription without something perhaps useful enough to share with everyone) and would require the XNA framework to be installed.  Maybe as I have some spare time and continue to work on it I will provide a download link if people actually want such a thing.

For now, how about some screen shots – again very basic but functional (you should have seen it before i made it somewhat pretty!

7 Responses to “Toying Around With The World of XNA”

  1. Woot I see the cards are updated and better looking!!

  2. Congrats on your first game! Creating games can be challenging, but they are a lot of fun to create. Fortunately the XNA Framework makes it easier on us so it is easier to create a game now more than it ever has been. Again, congrats on getting a game created!

  3. If you ever decide to release one on the 360 you’ve got to let us know so we can check it out.

  4. @Jigsaw hc: that is kind of a goal of mine – its unlikely anyone would want to play or pay 200 MP (the lowest fee you can charge for a community game) for this version of solitaire – but maybe as i evolve one day something will hit the marketplace with my name on it that will be worth the time and points!

  5. Looking good looking good! I envy you! :)

    I shall copy you and finally give it a shot too, or just lure you into joining forces with the silly Italian again :)

  6. [...] blog know – I haved toyed around with XNA off and on for a bit now – and I actually finished a rough cut of a fully functional game.  Granted it wasn’t much to play with but truth be told my intent was to use it to learn, [...]

  7. [...] just can’t seem to let the dream die I guess. Last time I played around with XNA i created a pretty basic game of Solitaire. Nothing to write home about really, but it was a fun little adventure. I never got to the point I [...]

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